NPC:OnClientMessage
From SA-MP Wiki
(Difference between revisions)
Revision as of 05:55, 2 February 2014 1234567890 (Talk | contribs) (polish link) ← Previous diff |
Current revision Ikkentim (Talk | contribs) (Added return value) |
||
Line 8: | Line 8: | ||
{{Param|color|The color the ClientMessage is.}} | {{Param|color|The color the ClientMessage is.}} | ||
{{Param|text[]|The actual message.}} | {{Param|text[]|The actual message.}} | ||
+ | |||
+ | {{NoReturnCallback}} | ||
'''Example:''' | '''Example:''' |
Current revision
Description:
This callback gets called whenever the NPC sees a ClientMessage. This will be everytime a SendClientMessageToAll function is used and everytime a SendClientMessage function is sent towards the NPC. This callback won't be called when someone says something. For a version of this with player text, see NPC:OnPlayerText.
(color, text[])
color | The color the ClientMessage is. |
text[] | The actual message. |
Return Values:
This callback does not handle returns.
Example:
public OnClientMessage(color, text[]) { if(strfind(text,"Bank Balance: $0") != -1) SendChat("I am poor :("); }
[edit]
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- NPC:OnPlayerText: Called when player or NPC message is sent as a chat.