FindModelFileNameFromCRC

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{{Parameters|crc, retstr[], retstr_size}} {{Parameters|crc, retstr[], retstr_size}}
-{{Param|crc|The custom model [https://en.wikipedia.org/wiki/Cyclic_redundancy_check CRC] file name.}}+{{Param|crc|The [https://en.wikipedia.org/wiki/Cyclic_redundancy_check CRC] checksum of custom model file.}}
-{{Param|retstr[]|An array into which to store the '''.dff''' file name, passed by reference}}+{{Param|retstr[]|An array into which to store the '''.dff''' file name, passed by reference.}}
{{Param|retstr_size|The length of the string that should be stored.}} {{Param|retstr_size|The length of the string that should be stored.}}

Revision as of 09:28, 31 December 2018



This function was added in SA-MP 0.3.DL R1 and will not work in earlier versions!


Description:

Find an existing custom skin or simple object collision file. The model files are located in server models directory.


Parameters:
(crc, retstr[], retstr_size)
crcThe CRC checksum of custom model file.
retstr[]An array into which to store the .dff file name, passed by reference.
retstr_sizeThe length of the string that should be stored.


Return Values:

  • 1: The function executed successfully.
  • 0: The function failed to execute.



Related Functions

The following functions may be useful, as they are related to this function in one way or another.

Template:FindTextureFileNameFromCRC

Related Callbacks

The following callbacks might be useful as well, as they are related to this callback in one way or another.

Template:OnPlayerRequestDownload