FindModelFileNameFromCRC

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Revision as of 09:28, 31 December 2018
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{{AddedIn|0.3.DL|R1|function}} {{AddedIn|0.3.DL|R1|function}}
-{{Description|Find an existing custom [[AddCharModel|skin]] or simple [[AddSimpleModel|object]] collision file. The model files are located in server <tt>models</tt> directory.}}+{{Description|Find an existing custom [[AddCharModel|skin]] or simple [[AddSimpleModel|object]] collision file. The model files are located in <tt>models</tt> server folder by default ([[Server.cfg#Custom_models|artpath setting]]).}}
{{Parameters|crc, retstr[], retstr_size}} {{Parameters|crc, retstr[], retstr_size}}

Revision as of 09:50, 31 December 2018



This function was added in SA-MP 0.3.DL R1 and will not work in earlier versions!


Description:

Find an existing custom skin or simple object collision file. The model files are located in models server folder by default (artpath setting).


Parameters:
(crc, retstr[], retstr_size)
crcThe CRC checksum of custom model file.
retstr[]An array into which to store the .dff file name, passed by reference.
retstr_sizeThe length of the string that should be stored.


Return Values:

  • 1: The function executed successfully.
  • 0: The function failed to execute.



Related Functions

The following functions may be useful, as they are related to this function in one way or another.

Template:FindTextureFileNameFromCRC

Related Callbacks

The following callbacks might be useful as well, as they are related to this callback in one way or another.

Template:OnPlayerRequestDownload