Color Embedding FR
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== See Also == | == See Also == | ||
- | * [[Colors List]] |
Revision as of 03:33, 5 January 2013
It has been suggested that this page or section be merged into Colors List. Discuss. |
L'intégration des couleurs a été introduise dans SA:MP 0.3c. Elle permettait alors de pouvoir mettre plusieurs couleurs différentes en un seul message. Le format {RRVVBB}, est similaire aux couleurs ordinaire de l'hexadecimal, mais il n'a pas de valeurs de transparences. Vous pouvez utiliser le color picker pour trouver facilement vos couleurs.
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Color embedding is currently supported in:
Examples
SendClientMessage(playerid, -1, "Hello, and welcome to {00FF00}ASDASDFASFAS{FFFFFF}!");
'ASDASDFASFAS' will be green (00FF00) and the rest white (-1 and FFFFFF).
Another example:
SendClientMessage(playerid, -1, "Welcome to {00FF00}M{FFFFFF}a{FF0000}r{FFFFFF}c{00FF00}o{FFFFFF}'{FF0000}s\ {FFFFFF}B{00FF00}i{FFFFFF}s{FF0000}t{FFFFFF}r{00FF00}o{FFFFFF}!");
You can also define colours on top of your script and then use them inside messages:
#define RED_EMBED "{FF0000}" SendClientMessage(playerid, -1, "This is white"RED_EMBED" and this is red.");
A similar system can be used with textdraws.
Using GetPlayerColor
To use a player's color as an embedded color, you must first remove the alpha value. To do this, perform a logical right shift.
new msg[128]; format(msg, sizeof(msg), "{ffffff}This is white and {%06x}this is the player's color!", GetPlayerColor(playerid) >>> 8); SendClientMessage(playerid, 0xffffffff, msg);
The %x is the placeholder for hexadecimal values, the 6 ensures that the output string will always be six characters long and the 0 will pad it with zeros if it's not. Note that GetPlayerColor only works properly if SetPlayerColor has been used beforehand.