StopObject FR

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{{RelatedFunctionsFR}} {{RelatedFunctionsFR}}
-*[[CreateObject_FR|CreateObject]]+{{CreateObject_FR}}
-*[[DestroyObject_FR|DestroyObject]]+{{IsValidObject_FR}}
-*[[IsValidObject_FR|IsValidObject]]+{{MoveObject_FR}}
-*[[MoveObject_FR|MoveObject]]+{{StopObject_FR}}
-*[[SetObjectPos_FR|SetObjectPos]]+{{SetObjectPos_FR}}
-*[[SetObjectRot_FR|SetObjectRot]]+{{SetObjectRot_FR}}
-*[[GetObjectPos_FR|GetObjectPos]]+{{GetObjectPos_FR}}
-*[[GetObjectRot_FR|GetObjectRot]]+{{GetObjectRot_FR}}
-*[[AttachObjectToPlayer_FR|AttachObjectToPlayer]]+{{AttachObjectToPlayer_FR}}
 +{{AttachObjectToVehicle_FR}}
 +{{SetPlayerAttachedObject_FR}}
-*[[CreatePlayerObject_FR|CreatePlayerObject]]+{{CreatePlayerObject_FR}}
-*[[DestroyPlayerObject_FR|DestroyPlayerObject]]+{{DestroyPlayerObject_FR}}
-*[[IsValidPlayerObject_FR|IsValidPlayerObject]]+{{IsValidPlayerObject_FR}}
-*[[MovePlayerObject_FR|MovePlayerObject]]+{{MovePlayerObject_FR}}
-*[[StopPlayerObject_FR|StopPlayerObject]]+{{StopPlayerObject_FR}}
-*[[SetPlayerObjectPos_FR|SetPlayerObjectPos]]+{{SetPlayerObjectPos_FR}}
-*[[SetPlayerObjectRot_FR|SetPlayerObjectRot]]+{{SetPlayerObjectRot_FR}}
-*[[GetPlayerObjectPos_FR|GetPlayerObjectPos]]+{{GetPlayerObjectPos_FR}}
-*[[GetPlayerObjectRot_FR|GetPlayerObjectRot]]+{{GetPlayerObjectRot_FR}}
-*[[AttachPlayerObjectToPlayer_FR|AttachPlayerObjectToPlayer]]+{{AttachPlayerObjectToPlayer_FR}}
{{RelatedCallbacksFunctionFR}} {{RelatedCallbacksFunctionFR}}
-*[[OnObjectMoved_FR|OnObjectMoved]]+{{OnObjectMoved_FR}}
[[Category:Scripting Functions FR]] [[Category:Scripting Functions FR]]

Revision as of 01:27, 1 February 2014



Description:

Stoppe le mouvement d'un objet crée (le mouvement) via MoveObject .


Paramètres:
(objectid)
objectidL'ID de l'objet qui va etre stoppé.


RetourneCette fonction ne retourne pas de valeur spécifique.


public OnGameModeInit()
{
    new obj;
    obj = CreateObject(...);
    return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmd, "/stopobject", true) == 0)
    {
        StopObject(obj);
        return 1;
    }
    return 0;
}

Fonctions Relatives

Les fonctions suivantes peuvent être utiles car elles sont indirectement ou directement liées a cette fonction.

  • StopObject: Stoppe le mouvement (MoveObject) d'un objet



Callbacks Relatives

Les Callbacks suivantes peuvent être utiles car elles sont indirectement ou directement liées a cette fonction.