GetPlayerWeapon

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Description:

Returns the ID of the weapon a player is currently holding.


Parameters:
(playerid)
playeridThe ID of the player to get the currently held weapon of.


Return Values:

The ID of the player's current weapon. Returns -1 if the player specified does not exist.


Example Usage:

public OnPlayerDeath(playerid, killerid, reason)
{
    if(killerid != INVALID_PLAYER_ID)
    {
        if(GetPlayerWeapon(killerid) == 38) Ban(killerid); //Ban if they have a minigun
    }
    return 1;
}
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Important
Note

Sometimes the result can be -1 which is an invalid weapon ID. Circumstances of this are not yet known, but it is best to discard information when returned weapon is -1.


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Note

When the player state is PLAYER_STATE_DRIVER or PLAYER_STATE_PASSENGER this function returns the weapon held by the player before they entered the vehicle. If a cheat is used to spawn a weapon inside a vehicle, this function will not report it.


Related Functions

The following functions may be useful, as they are related to this function in one way or another.

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